Shield hardening stellaris. So the Whirlwind Missiles and Strike Craft both pierce shields. Shield hardening stellaris

 
So the Whirlwind Missiles and Strike Craft both pierce shieldsShield hardening stellaris  so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0

I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Members Online Does 100% shield hardening work?If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. How a nation becomes and is powerful can be done in a variety of ways. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. Added new. Even those provided by Pulse Armor. I wonder how good would it be against missile swarm cruiser spam. • 20 days ago. Theonar Jul. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. and there is no way to bring them back. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. A quick search reveals that shield hardening apparently stacks. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. bd54257 last week. Bumc Apr 10 @ 12:11pm. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. 1 Answer. 9 that merges the various incompatible game rules and scripted triggers added by mods. Shield hardening was extremely useful in my last game (mostly against the Scourge). Inversely scale hardening module impact against hull size. Shield/ armour hardening So I know hull is the go-to, but currently with repeatables my shields and armour are up to about 1. Increased the base damage of Flak PD. Stellaris Wiki Active Wikis. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Sep 13, 2020 766 932. Also I think the best combination is to use armor + hull utility slots, and not using any shields. ago. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. 6. Losing 100 Ar or 125 Sh to get 65 Hull. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. 100% Shield penetration = Ignores shields (no damage at all to shields). I've had trouble figuring this out exactly, but this is what it looks like. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Stellaris 3. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. more of the planet states, and info on the ships. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. But the opposite will be better in all other situations, and there are more of those than pulsars. This mod adds base hardening to shields and armor, increasing with their tier. And Unbidden anchors now give their ships shield hardening and boost shield regen. Tactics Forever, before the dev put it on Steam and then gave up on it. I've put about 100-150 hours into the game but have been slacking. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. E. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. Reply. Interact with diverse alien races, discover strange. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Description. 5x divider on shields. Active Wikis. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. 13. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. ago. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Time to load it up with armor and plasma! 12. 1;. Stellaris > General Discussions > Topic Details. ago. Living Metal and Zro are kinda weird resources because they have very few uses. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. That’s why psionics is the go-to early game military rush ascension. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Losing 100 Ar or 125 Sh to get 65 Hull. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. About this site. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". #2. Stellaris. That's good, but not great for an ascension path. Stellaris: Tech. More information can be found in Stellaris Dev Diary #293. But the opposite will be better in all other situations, and there are more of those than pulsars. You can send your ships to vassal ports if you. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. . Best. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Battleships are around 11. move check for ESC non-psionic shields into separate scripted trigger. is it worth it do you think?How to Use Cloaking in Stellaris. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Shields won't regenerate at all unless a charger is present (in vanilla game that is). #15. ago. 1 daily regen (2. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Just had a random thought here. Armor/shield hardening is a counter for weapons that bypass that defense. So having two grants you 30% hardening. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. The wiki doesn't say anything about them having point defense. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. Stellaris Real-time strategy Strategy video game Gaming. Losing 100 Ar or 125 Sh to get 65 Hull. Hardening stacking question. There is too much data tied up in a planet. The Stellaris 3. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Discussion So which one is best based on your experience with the game so far. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". If that doesn't help, check each situation and look for a similar track all button and deselect it. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. nAnd they got a hidden damage multiplier of shipsize+1. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). my shield nullification surprise. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Bumc Apr 10 @ 12:11pm. . +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. . This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Adds the Shrouded Star, which gives . oppressive ways of gathering food. Stellaris Wiki Active Wikis. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. It just combats against detection checks. I don't know why it would be small, other than your resolution setting being set to an absurdly high number, but there is a UI scaling option in the menu that might fix this (if it doesn't, lower your resolution maybe?). Other than Armor Hardening, it's just the edict to speed up megastructure construction. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Further, with 30% Armor Hardening your corvette has 286 EHP. I've found in. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. A new Stellaris update 3. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. The. Don't forget to turn. It means it ignores shield and does damage. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Just had a random thought here. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. If your FAEs/disruptors/etc. The shield regeneration is per shield slot. 6 update. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Adds the Shrouded Star, which gives . Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. 6 "Orion" open beta. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 1 comment. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Autocannons are extremely short range. 2 Answers. The wiki doesn't say anything about them having point defense. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Stellaris 3. From wiki. armor an shield hardening definitely help ship survival vs missiles and disruptors. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. M: +315 shield HP (505 with AP), 4. 6 shield regen, 15% shield hardening. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. 418K subscribers in the Stellaris community. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. The Stellaris 3. 2 thirds armour 1 third shield. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Then I realized why that wormhole was still red, and sent a ship in. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Should say something like "track all projects". . Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. With the 2. 2 thirds armour 1 third shield. Adds a new unique system containing a Shrouded Star with some large Zro deposits. and with the introduction of armor and shield hardening it's just not effective. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Ironically, there is an advanced armor option known as Dragonscale Armor. ago. Also, shield/armor hardening could make a disruptor. This is a representation of time internal. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. For downside traits, Unruly and Deviants are the best. Generally you should mount a higher ratio of armour anyway. E. Stellaris Wiki. Maybe they won't attack next time. Community Hub. Are extremely powerful vs AI. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. What I want in a fleet is good firepower, while having a high survival rate. . Apart from this, Stellaris patch 3. Stellaris > General Discussions > Topic Details. Adds a new unique system containing a Shrouded. Stellaris. , missiles vs shields. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. Archeao Engineers problem. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Those Khans are notoriously sickly. The Stellaris 3. Discussion. For Psionics, the main benefit would be the Psychic trait. I fly with a combination of torpedoes and stormfire cannons. Go to Stellaris r/Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It's comparable to shield regen on fortresses. #7. Q2. If you mean by penetration resistance, then yes. Generally you should mount a higher ratio of armour anyway. Shield hardeners are a new defensive technology in the upcoming 3. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Their battle ships regen something like 14k shield per day. g. ##### ##### VERSION 3. • 1 yr. Shield capacitor gives +10% for more shield (2x repeatables) vs. Europa Universalis IV: Tech Support. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. Yes it's worth it. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. #1. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Code. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Stellaris > Workshop > AlexaTheGoddess's. 6 “Orion” update includes many changes to combat. One does not ‘beat’ the Great Khan… the Great Khan beats you. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 25k health and 12% evasion. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 5 Q3. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Don't forget to turn. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. It's a great mode for Stellaris. 67. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. The downside if that they use power and missiles/torpedo bypass them entirely. 2x Armor III - 430 HP. Rogue servitors my friend, rogue servitors. 9 ‘Caelum’ Patch. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. However, there are a couple situations where. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Its not oppression. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 3. 30% armor hardening on top cuts it by another third. 0. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Shield nullification. Refire rate and general stats have been adjusted. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. Only by about . Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. Stellaris Wiki Active Wikis. In Stellaris "It depends" is very much the thing. Stellaris. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. 1 shield regen, 15% shield hardening. Solovyev-Pavel update ESC Unbidden spawn logic. Smaller ships only have one aux slot. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. Refire rate and general stats have been adjusted. In the default galaxy map mode, subjects have the same color as their overlord. 7. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Content is available under Attribution-ShareAlike 3. But it also penetrates armor by 50%. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. This means shield-bypassing weapons can be very effective against them. All neutral or friendlies share gateways access. I think some FE/AE focus on energy. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. In this video I test out the new Armor Hardeners which is part of the new 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. However I have been dealing with an issue of failing the psionic shield event after save scumming. For individual ship designs, I set a theme for each one. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Added new. ( stellaris noob) i dont have dlc so idk if that contributes. The result are the same. 6 shield regen, 15% shield hardening. Now say, 30% shield hardening cuts Disruptor damage by a third. Attack the ship with a shield penetration weapon 3. as it is with the shields e. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. The Stellaris 3. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Their fleets tend to follow their overlord's. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Later i tried picket cruiser with hardeners. Losing 100 Ar or 125 Sh to get 65 Hull. . It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Don't forget to turn. 64) with it. The stasis field does less direct shielding than T5, but also adds hardening, which is big. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. update ESC Unbidden spawn logic. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. Shields can be stacked higher than armour with shield capacitors and have the benefit that always regen after a battle. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. It gets shot by a 50% penetrating shot. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 9K health and 20% evasion. The shield hardening is just a minor problem, I will test it later though. Oct 14,. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game.